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Character Showreel (2025)

A short overview of my work in sculpting, retopology and lookdev, showcasing production-ready characters built for animation and film.

Characters

Modeling, Sculpting, Retopology, Texturing & Surfacing

Character modeling and texturing are the main focus of my work. I enjoy taking a character from its first shapes and basic anatomy through topology, UVs and final surface detail, always trying to keep the technical work in service of the character’s personality and original design.

My portfolio includes anatomy studies, stylized characters and realistic creatures, reflecting both the range of styles I can adapt to.
Each case study goes beyond the final render to show the process behind the asset, including key modeling decisions,
technical challenges, iterations and production considerations.

Shark Hybrid Creature — Realistic Character Study

Creature Development & Visual Translation

Starting from a stylized concept, I developed this shark-crustacean hybrid into a more grounded character while trying to preserve the personality and shapes that made the original design interesting.

Human Anatomy Study — High Detail Characters

Functional Anatomy for Character Art

A long-form anatomy study that began with écorché and gradually moved towards naturalized bodies, facial anatomy, expression, age and individual variation.

Mia — Nowhere

Main Character Modeling for a Collaborative Short Film

This project was an opportunity to work from an established character direction and carry it consistently through the model, paying particular attention to facial shapes, stylization and the details that define her personality.

Zuri & Bea — Ramen for Two

Character Development for a Stylized Short Film

The protagonists of the film Ramen for Two, developed through sculpting, retopology, UVs and stylized lookdev, with particular attention to silhouette, facial shapes and the visual relationship between them. 

Interested in working together or talking about character art? I’d love to hear from you.