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Portfolio

Character-focused 3D work for animation,
games & advertising

My main focus is character modeling and texturing, with a particular interest in stylized work. My broader experience across the 3D pipeline also allows me to contribute to props, environments and other production needs when a project requires it.

Projects are organised into three areas, with selected case studies covering goals, process, challenges and final results. Each one provides a clear breakdown of my role, technical decisions and production context.

Characters

Modeling, Sculpting, Retopology, Texturing & Surfacing

As the main part of my work, this piece of the portfolio combines studied anatomy, clean topology and texturing to create production-ready characters across stylized and realistic styles.

Props & Environments

Modeling, Set Dressing, Texturing & Surfacing

Alongside character work, I have experience creating props, assets and environments for animation, games and visual production, from modeling and UVs to texturing and final asset preparation.

Additional 3D Work

Lighting, Compositing & CFX Support

My background across the 3D pipeline allows me to contribute to a wider range of production needs. This experience also helps me understand how assets behave downstream and work more effectively with other departments.

Looking for a 3D artist for your next production?

Available for studio roles and freelance collaborations, with a focus on character modeling and texturing and
additional support across asset and environment production.