Portfolio
Character-focused 3D work for animation,
games & advertising
My main focus is character modeling and texturing, with a particular interest in stylized work. My broader experience across the 3D pipeline also allows me to contribute to props, environments and other production needs when a project requires it.
Projects are organised into three areas, with selected case studies covering goals, process, challenges and final results. Each one provides a clear breakdown of my role, technical decisions and production context.
Characters
As the main part of my work, this piece of the portfolio combines studied anatomy, clean topology and texturing to create production-ready characters across stylized and realistic styles.


Props & Environments
Alongside character work, I have experience creating props, assets and environments for animation, games and visual production, from modeling and UVs to texturing and final asset preparation.


Additional 3D Work
My background across the 3D pipeline allows me to contribute to a wider range of production needs. This experience also helps me understand how assets behave downstream and work more effectively with other departments.
Looking for a 3D artist for your next production?
Available for studio roles and freelance collaborations, with a focus on character modeling and texturing and
additional support across asset and environment production.




