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Flexible 3D Services
for Film, Games & Advertising

I work with studios, production teams and creative companies that need reliable support across character, asset and environment production.

With a background in Animation & VFX and hands-on experience in real production environments, I’ve learned how different disciplines connect and how thoughtful artistic and technical decisions help bring a project together. That way, my broader 3D background allows me to adapt to different production needs, styles and pipelines.

Let’s get this started!

Ways we can work together

Long-term freelance support

Join an existing production for several weeks or months, working as part of the team and adapting to its pipeline, style and delivery requirements.

Short-term production support

Extra modeling or texturing capacity for production peaks, deadlines or specific stages that need reinforcement for a few days or weeks.

Asset-based collaboration

Production of specific characters, props, environments or texture work with a clearly defined scope and delivery.

3D Services

Modeling
& Sculpting

Stylized and realistic modeling for characters, props and environments, with a strong focus on shape, anatomy, clean topology and production-ready assets.

Typical use cases

  • Character modeling for animation, games and cinematics
  • Props, vehicles and environment assets
  • Retopology, UVs and production-ready geometry

Software: Maya, ZBrush, Blender when required.

Texturing 
& Surfacing

Stylized and PBR texturing for characters, props and environments, with materials designed for efficient iteration in offline and real-time workflows.

Typical use cases

  • Character and asset texturing for animation and games
  • Stylized and PBR material creation
  • Organized texture sets, masks and materials for further lookdev

Software: Substance Painter, Photoshop.

3D
Production Support

Flexible support across different stages of the 3D pipeline, adapting to existing workflows and helping teams where additional production capacity is needed.

Typical use cases

  • Lookdev, scene preparation and asset integration
  • Lighting and compositing support for shots and sequences
  • Cloth simulation and other production-specific tasks

Software: Maya, Unreal Engine, Nuke, Marvelous Designer, Houdini.

Industries & Production Contexts

Experience across multiple pipelines, styles and production needs.

Film & 3D Animation

Stylized & realistic characters, props and environments prepared for animation or integration into VFX pipelines.

Video Games

Modeling and texturing optimized for real-time engines (Unreal Engine, Unity), with clean topology, efficient UVs/UDIMs and performance-aware materials.

Advertising & Cinematics

Modeling, surfacing, lighting and other production stages depending on the needs of the project.

Product & Visualization

Realistic 3D assets and visuals created to communicate products accurately and with strong visual appeal.

What you can expect

Production-ready work

Clean topology, organized files and assets prepared for the next stage of production.

Adaptation to existing pipelines

I can work within established naming conventions, technical requirements and team workflows.

Clear communication

Regular updates, early identification of problems and straightforward communication throughout the whole process.

Iteration & feedback

Comfortable working from art direction, references and feedback while keeping consistency with the project’s visual language.

Need additional 3D support for your production?

Tell me what you’re producing, what stage you’re at and where you need support.

I’ll let you know how I can contribute.