Long-term freelance support
Join an existing production for several weeks or months, working as part of the team and adapting to its pipeline, style and delivery requirements.
I work with studios, production teams and creative companies that need reliable support across character, asset and environment production.
With a background in Animation & VFX and hands-on experience in real production environments, I’ve learned how different disciplines connect and how thoughtful artistic and technical decisions help bring a project together. That way, my broader 3D background allows me to adapt to different production needs, styles and pipelines.
Let’s get this started!
Join an existing production for several weeks or months, working as part of the team and adapting to its pipeline, style and delivery requirements.
Extra modeling or texturing capacity for production peaks, deadlines or specific stages that need reinforcement for a few days or weeks.
Production of specific characters, props, environments or texture work with a clearly defined scope and delivery.


Stylized and realistic modeling for characters, props and environments, with a strong focus on shape, anatomy, clean topology and production-ready assets.
Typical use cases
Software: Maya, ZBrush, Blender when required.


Stylized and PBR texturing for characters, props and environments, with materials designed for efficient iteration in offline and real-time workflows.
Typical use cases
Software: Substance Painter, Photoshop.


Flexible support across different stages of the 3D pipeline, adapting to existing workflows and helping teams where additional production capacity is needed.
Typical use cases
Software: Maya, Unreal Engine, Nuke, Marvelous Designer, Houdini.
Stylized & realistic characters, props and environments prepared for animation or integration into VFX pipelines.
Modeling and texturing optimized for real-time engines (Unreal Engine, Unity), with clean topology, efficient UVs/UDIMs and performance-aware materials.
Modeling, surfacing, lighting and other production stages depending on the needs of the project.
Realistic 3D assets and visuals created to communicate products accurately and with strong visual appeal.
Clean topology, organized files and assets prepared for the next stage of production.
I can work within established naming conventions, technical requirements and team workflows.
Regular updates, early identification of problems and straightforward communication throughout the whole process.
Comfortable working from art direction, references and feedback while keeping consistency with the project’s visual language.
A selection of projects showing how I’ve contributed across character, asset and environment production.
Tell me what you’re producing, what stage you’re at and where you need support.
I’ll let you know how I can contribute.